View Poll Results: what should be done with it?
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Switch it out for a new skill while removing it entirely from the game?
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14 |
35.90% |
remove DMG cap so that all professions can farm with it?
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3 |
7.69% |
Change to different attribute?
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2 |
5.13% |
leave as is?
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20 |
51.28% |
Aug 02, 2010, 07:34 PM // 19:34
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#1
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Sf
make SF more flexible
thoughts?
check poll
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Aug 02, 2010, 07:50 PM // 19:50
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#2
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Your a few months late buddy.
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Aug 02, 2010, 08:00 PM // 20:00
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#3
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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This is just sad
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Aug 02, 2010, 08:11 PM // 20:11
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#4
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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This is worse than yesterday's attempt, and that's saying something. Bravo.
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Aug 02, 2010, 08:40 PM // 20:40
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#5
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Frost Gate Guardian
Join Date: Aug 2008
Location: 6 feet under
Guild: forever angels
Profession: E/
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something about being invincible that just makes it no fun
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Aug 02, 2010, 08:48 PM // 20:48
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#6
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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people say its fine, but assassins cant farm what they use to instead they got monks able to solo raptors now, rangers can solo D core farm...and mesmers can uw farm...all with shadowform and their primary attributes...even though sliver armor was "nerfed" to attack adjacent foes once like a freaking merry go round rangers are using whirling defenses to attack simultaneously adjacent to them bringing down enemies at the same time...while hiding from spells with SF...sins cant use whirling because its like 6 seconds...WTF?
mesmers use fast casting to reduce casting time and recharge time of 25 second rechargeing skills...like ether nightmare and CoP...
and monks can MQSC/whatever even better totally not using Spellbreaker because shadowform is a better version + reducses dmg by 5 for each assassin enchant.
what do sins get to do?...dagger spam...or flashing blades/UW/FoW...it gets boring honestly
((in other words...what can sins primarily use to combine with secondaries to farm the same things the others can or farm as much as the others can while THEY can combine THEIR primary att skills to SF and do just fine?)...nothing...cause the skill was never balanced correctly...why cant Anet make a comment on this thread about it?
Last edited by Lithril Ashwalker; Aug 02, 2010 at 08:59 PM // 20:59..
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Aug 02, 2010, 09:01 PM // 21:01
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#7
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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I think assassin players who find the newest version of Shadow Farm restricts them should learn to adapt and overcome.
Quote:
Originally Posted by Lithril Ashwalker
why cant Anet make a comment on this thread about it?
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The development team at ArenaNet will never read this thread or any other here in Sardelac as they are forbidden to do so for legal reasons.
Last edited by MisterB; Aug 02, 2010 at 09:06 PM // 21:06..
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Aug 02, 2010, 09:06 PM // 21:06
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#8
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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you forgot a poll answer of, "...this skill is disabled for 15 seconds." I would click that one. I think it is perfect the way it is now but needs to be disabled for 15 seconds. then it would be great. also, this has been discussed ad nauseum.
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Aug 02, 2010, 09:08 PM // 21:08
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#9
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Krytan Explorer
Join Date: Feb 2009
Guild: your just a meatsheild to me
Profession: N/Mo
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i hate how they nerfed assasins main if not only solo farm but just about every other profession can easily plus killed any ability for assasins to be in any main hard core areas aka: DoA, UW,Fow, Deep, Urgotz, and more
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Aug 02, 2010, 09:14 PM // 21:14
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#10
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by snowman relic
i hate how they nerfed assasins main if not only solo farm but just about every other profession can easily plus killed any ability for assasins to be in any main hard core areas aka: DoA, UW,Fow, Deep, Urgotz, and more
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Right. How dare they try to balance the professions so that more than one class is desirable for groups?
Assassins are perfectly capable in all of those areas.
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Aug 02, 2010, 10:55 PM // 22:55
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#11
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Frost Gate Guardian
Join Date: Jan 2009
Location: UK
Guild: Society of Souls [Argh]
Profession: A/
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monks have SB, dervishes VOS and eles OF all skills which provide some sort of invincibillity and can only be used effectively by primary dervs,monks or eles. so y can sf be abused by almost all profs? either change its function or move to crit strikes
Last edited by GrimmNinja; Aug 02, 2010 at 11:11 PM // 23:11..
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Aug 03, 2010, 12:01 AM // 00:01
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#12
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Quote:
Originally Posted by GrimmNinja
monks have SB, dervishes VOS and eles OF all skills which provide some sort of invincibillity and can only be used effectively by primary dervs,monks or eles. so y can sf be abused by almost all profs? either change its function or move to crit strikes
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THANK U u put it into words i was unable to do so...this is the point...why allow them to do that? why not make it MINE NOT YOURS...YOU CANT HAVE TWO...IM TELLING MOMMY U HAVE 2 COOKIES INSTEAD!!! this is why im QQing...and its for a damn good reason...most professions already have their own"tank" skil why do others get to use more than that?
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Aug 03, 2010, 12:14 AM // 00:14
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#13
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Krytan Explorer
Join Date: Aug 2009
Profession: W/D
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Quote:
Originally Posted by Ghost Dog
This is just sad
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I second that
http://guildwars.wikia.com/wiki/Permanent_Shadow_Form
^This is also sad. SF was never imba (well maybe at May 22nd, 2008 update). Some of us were just too good at uwsc and fowsc. Others would just die and blame it on lag. Ah good times.
Last edited by Hells Fury; Aug 03, 2010 at 12:26 AM // 00:26..
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Aug 03, 2010, 12:24 AM // 00:24
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#14
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Academy Page
Join Date: Jul 2009
Profession: N/
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I felt it was beneath me to reply to this thread, but it seems I can ignore it no longer, so here goes:
The reason people don't give a damn is because the symbolic "cookie jar" has been in the hands of Assassins for ages, I'm sure almost everyone here can agree.
This doesn't mean I don't believe Shadow Form is "fixed" in it's current version, I would agree to a change along the lines of jazilla's suggestion.
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Aug 03, 2010, 12:25 AM // 00:25
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#15
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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Quote:
Originally Posted by snowman relic
i hate how they nerfed assasins main if not only solo farm but just about every other profession can easily plus killed any ability for assasins to be in any main hard core areas aka: DoA, UW,Fow, Deep, Urgotz, and more
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got the gist of what you were saying.. but wow.. that took a minute. The cohertness of what u are trying to say isnt there.
and i like sf the way it is now. no more nerfs and no more buffs just let it sit in a dark corner for awhile
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Aug 03, 2010, 01:08 AM // 01:08
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#16
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Where's the "nerf it further" option?
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Aug 03, 2010, 01:25 AM // 01:25
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#17
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Isn't there still a bug where the user keeps getting -5 dmg reduction each time it reapplies an assassin enchantment??
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Aug 03, 2010, 01:54 AM // 01:54
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#18
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Aww....primary assassins can't use SF the way they want to anymore...
Solution: instead of complaining about "Oh, the rangers and monks and mesmers can use it so well", just make one of those professions
outrageous, right?
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Aug 03, 2010, 02:26 AM // 02:26
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#19
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I already forgot what you said in the last thread (probably very little), but this thread seemed to reveal to me that your problem is that big daddy ANet took your giant LEGO tower that you had to yourself and broke it into pieces so that all the children in the family could play with it. You're jealous of everyone else and would rather have them tossed the LEGOs in the bin than share the joy.
Metaphor aside, it's too bad that your favorite farming builds/profession got what was probably its chief farming skill changed around. However, unless you've got some compelling argument for why it is detrimental to the game in its current state or was better before the change, a clear and definite suggestion for what it should be turned into and why, and a large playerbase that can make a big fuss about the issue with you, then you have to realize that ANet has essentially moved on from the Shadow Form issue, and they don't have a lot of reason to pay focused attention to it now anymore than they already have. They will probably only look back on it to make sure that they don't have a similar situation/build crop up with future updates, like with the Dervish now.
Quote:
why cant Anet make a comment on this thread about it?
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ANet doesn't read Sardelac. I thought you guys would have realized this by now.
Closed.
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